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エグゼリカ強化パッチの撃破条件

長くなった(



[State ,蘇生回数]
type = varadd
triggerall = ishelper(19930122)
triggerall = NumEnemy
triggerall = animelemtime(2) >= 0
trigger1 = var(9) = 99
trigger1 = floor(sysvar(3)/10)%100 = 99
trigger1 = Enemy(0),Ctrl != [0,1]
trigger1 = Enemy(NumEnemy>1),Ctrl != [0,1]
trigger2 = var(9) = 98
trigger2 = floor(sysvar(3)/10)%100 = 98
trigger2 = Enemy(0),PrevStateNo%13 = 4
trigger2 = Enemy(0),HitPauseTime >= Enemy(0),PrevStateNo
trigger2 = Enemy(0),Time >= Enemy(0),PrevStateNo
trigger2 = Enemy(0),StateNo = [ifelse(Enemy(0),PrevStateNo<1000,Enemy(0),PrevStateNo,Enemy(0),PrevStateNo-1000),Enemy(0),PrevStateNo+1000]
trigger2 = Enemy(NumEnemy>1),PrevStateNo%13 = 4
trigger2 = Enemy(NumEnemy>1),HitPauseTime >= Enemy(NumEnemy>1),PrevStateNo
trigger2 = Enemy(NumEnemy>1),Time >= Enemy(0),PrevStateNo
trigger2 = Enemy(NumEnemy>1),StateNo = [ifelse(Enemy(NumEnemy>1),PrevStateNo<1000,Enemy(0),PrevStateNo,Enemy(NumEnemy>1),PrevStateNo-1000),Enemy(NumEnemy>1),PrevStateNo+1000]
trigger3 = var(9) = 97
trigger3 = floor(sysvar(3)/10)%100 = 97
trigger3 = Enemy(0),Time > 3000
trigger3 = Enemy(0),HitPauseTime = 30463
trigger3 = Enemy(0),Ctrl != [0,1]
trigger3 = Enemy(NumEnemy>1),Time > 3000
trigger3 = Enemy(NumEnemy>1),HitPauseTime = 30463
trigger3 = Enemy(NumEnemy>1),Ctrl != [0,1]
trigger4 = var(9) = 96
trigger4 = floor(sysvar(3)/10)%100 = 96
trigger4 = !Enemy(0),MoveContact
trigger4 = Enemy(0),HitPauseTime = 0
trigger4 = Enemy(0),StateNo != [120,169]
trigger4 = Enemy(0),PrevStateNo != [120,169]
trigger4 = Enemy(0),Time > 1
trigger4 = !Enemy(NumEnemy>1),MoveContact
trigger4 = Enemy(NumEnemy>1),HitPauseTime = 0
trigger4 = Enemy(NumEnemy>1),StateNo != [120,169]
trigger4 = Enemy(NumEnemy>1),PrevStateNo != [120,169]
trigger4 = Enemy(NumEnemy>1),Time > 1
trigger5 = var(9) = 95
trigger5 = floor(sysvar(3)/10)%100 = 95
trigger5 = Enemy(0),Vel x = -4444
trigger5 = Enemy(NumEnemy>1),Vel x = -4444
trigger5 = Enemy(0),Vel y = -4444
trigger5 = Enemy(NumEnemy>1),Vel y = -4444
trigger6 = var(9) = 94
trigger6 = floor(sysvar(3)/10)%100 = 94
trigger6 = Enemy(0),Life <= 0
trigger6 = Enemy(NumEnemy>1),Life <= 0
trigger7 = var(9) = 93
trigger7 = floor(sysvar(3)/10)%100 = 93
trigger7 = Enemy(0),HitCount
trigger7 = Enemy(NumEnemy>1),HitCount
trigger8 = var(9) = 92
trigger8 = floor(sysvar(3)/10)%100 = 92
trigger8 = Enemy(0),MoveType = H
trigger8 = Enemy(NumEnemy>1),MoveType = H
trigger9 = var(9) = 91
trigger9 = floor(sysvar(3)/10)%100 = 91
trigger9 = Enemy(0),StateType = L
trigger9 = Enemy(NumEnemy>1),StateType = L
trigger10 = var(9) = 90
trigger10 = floor(sysvar(3)/10)%100 = 90
trigger10 = Ceil(root,Life/2) = Enemy(0),Life
trigger10 = Ceil(root,Life/2) = Enemy(NumEnemy>1),Life
trigger11 = var(9) = 89
trigger11 = floor(sysvar(3)/10)%100 = 89
trigger11 = Enemy(0),Life >= Ceil(Enemy(0),LifeMax)
trigger11 = Enemy(NumEnemy>1),Life >= Ceil(Enemy(NumEnemy>1),LifeMax)
trigger12 = var(9) = 88
trigger12 = floor(sysvar(3)/10)%100 = 88
trigger12 = Enemy(0),FrontEdgeDist < 0
trigger12 = Enemy(NumEnemy>1),FrontEdgeDist < 0
trigger13 = var(9) = 87
trigger13 = floor(sysvar(3)/10)%100 = 87
trigger13 = Enemy(0),BackEdgeDist < 0
trigger13 = Enemy(NumEnemy>1),BackEdgeDist < 0
trigger14 = var(9) = 86
trigger14 = floor(sysvar(3)/10)%100 = 86
trigger14 = facing != Enemy(0),facing
trigger14 = facing != Enemy(NumEnemy>1),facing
trigger15 = var(9) = 85
trigger15 = floor(sysvar(3)/10)%100 = 85
trigger15 = Enemy(0),StateNo = [120,155]
trigger15 = Enemy(NumEnemy>1),StateNo = [120,155]
trigger16 = var(9) = 84
trigger16 = floor(sysvar(3)/10)%100 = 84
trigger16 = Enemy(0),Animelemtime(1) > 130
trigger16 = Enemy(0),AnimElem = 44,>= 0
trigger16 = Enemy(0),AnimElem = 77,< 0
trigger16 = Enemy(0),AnimTime > 444
trigger16 = Enemy(NumEnemy>1),Animelemtime(1) > 130
trigger16 = Enemy(NumEnemy>1),AnimElem = 44,>= 0
trigger16 = Enemy(NumEnemy>1),AnimElem = 77,< 0
trigger16 = Enemy(NumEnemy>1),AnimTime > 444
trigger17 = var(9) = 83
trigger17 = floor(sysvar(3)/10)%100 = 83
trigger17 = Enemy(0),Anim%13 = 4
trigger17 = Enemy(NumEnemy>1),Anim%13 = 4
trigger18 = var(9) = 82
trigger18 = floor(sysvar(3)/10)%100 = 82
trigger18 = Enemy(0),vel x = 0
trigger18 = Enemy(NumEnemy>1),vel x = 0
trigger19 = var(9) = 81
trigger19 = floor(sysvar(3)/10)%100 = 81
trigger19 = Enemy(0),MoveHit
trigger19 = Enemy(NumEnemy>1),MoveHit
trigger20 = var(9) = 80
trigger20 = floor(sysvar(3)/10)%100 = 80
trigger20 = !InGuardDist
trigger21 = var(9) = 79
trigger21 = floor(sysvar(3)/10)%100 = 79
trigger21 = InGuardDist
trigger22 = var(9) = 78
trigger22 = floor(sysvar(3)/10)%100 = 78
trigger22 = Enemy(0),Palno != [1,12]
trigger22 = Enemy(NumEnemy>1),Palno != [1,12]
trigger23 = var(9) = 77
trigger23 = floor(sysvar(3)/10)%100 = 77
trigger23 = Enemy(0),Alive = [Enemy(0),Palno,Enemy(0),Palno+12]
trigger23 = Enemy(NumEnemy>1),Alive = [Enemy(NumEnemy>1),Palno,Enemy(NumEnemy>1),Palno+12]
trigger24 = var(9) = 76
trigger24 = floor(sysvar(3)/10)%100 = 76
trigger24 = P2Life = Enemy(0),Life
trigger24 = P2Life = Enemy(NumEnemy>1),Life
trigger25 = var(9) = 75
trigger25 = floor(sysvar(3)/10)%100 = 75
trigger25 = P2BodyDist Y = [-5,5]
trigger26 = var(9) = 74
trigger26 = floor(sysvar(3)/10)%100 = 74
trigger26 = P2Dist X = [-50,50]
trigger27 = var(9) = 73
trigger27 = floor(sysvar(3)/10)%100 = 73
trigger27 = Random%4 || Random%13 = 0
trigger28 = var(9) = 72
trigger28 = floor(sysvar(3)/10)%100 = 72
trigger28 = Enemy(0),ProjHit = 1,>= 0
trigger28 = Enemy(NumEnemy>1),ProjHit = 1,>= 0
trigger29 = var(9) = 71
trigger29 = floor(sysvar(3)/10)%100 = 71
trigger29 = Enemy(0),SelfAnimExist(0)
trigger29 = Enemy(0),SelfAnimExist(5)
trigger29 = Enemy(0),SelfAnimExist(6)
trigger29 = Enemy(0),SelfAnimExist(10)
trigger29 = Enemy(0),SelfAnimExist(11)
trigger29 = Enemy(0),SelfAnimExist(12)
trigger29 = Enemy(0),SelfAnimExist(20)
trigger29 = Enemy(0),SelfAnimExist(21)
trigger29 = Enemy(0),SelfAnimExist(40)
trigger29 = Enemy(0),SelfAnimExist(41)
trigger29 = Enemy(0),SelfAnimExist(42)
trigger29 = Enemy(0),SelfAnimExist(43)
trigger29 = Enemy(0),SelfAnimExist(47)
trigger29 = Enemy(NumEnemy>1),SelfAnimExist(0)
trigger29 = Enemy(NumEnemy>1),SelfAnimExist(5)
trigger29 = Enemy(NumEnemy>1),SelfAnimExist(6)
trigger29 = Enemy(NumEnemy>1),SelfAnimExist(10)
trigger29 = Enemy(NumEnemy>1),SelfAnimExist(11)
trigger29 = Enemy(NumEnemy>1),SelfAnimExist(12)
trigger29 = Enemy(NumEnemy>1),SelfAnimExist(20)
trigger29 = Enemy(NumEnemy>1),SelfAnimExist(21)
trigger29 = Enemy(NumEnemy>1),SelfAnimExist(40)
trigger29 = Enemy(NumEnemy>1),SelfAnimExist(41)
trigger29 = Enemy(NumEnemy>1),SelfAnimExist(42)
trigger29 = Enemy(NumEnemy>1),SelfAnimExist(43)
trigger29 = Enemy(NumEnemy>1),SelfAnimExist(47)
trigger30 = var(9) = 70
trigger30 = floor(sysvar(3)/10)%100 = 70
trigger30 = Enemy(0),ScreenPos X = [75,175]
trigger30 = Enemy(NumEnemy>1),ScreenPos X = [75,175]
trigger31 = var(9) = 69
trigger31 = floor(sysvar(3)/10)%100 = 69
trigger31 = P2StateType = A
trigger31 = Enemy(0),StateType = A
trigger31 = Enemy(NumEnemy>1),StateType = A
trigger32 = var(9) = 68
trigger32 = floor(sysvar(3)/10)%100 = 68
trigger32 = Enemy(0),ScreenPos Y = [120,240]
trigger32 = Enemy(NumEnemy>1),ScreenPos Y = [120,240]
trigger33 = var(9) = 67
trigger33 = floor(sysvar(3)/10)%100 = 67
trigger33 = P2MoveType = I
trigger33 = Enemy(0),MoveType = I
trigger33 = Enemy(NumEnemy>1),MoveType = I
trigger34 = var(9) = 66
trigger34 = floor(sysvar(3)/10)%100 = 66
trigger34 = Enemy(0),HitPauseTime = 0
trigger34 = Enemy(0),Time = [4,4444]
trigger34 = Enemy(NumEnemy>1),HitPauseTime = 0
trigger34 = Enemy(NumEnemy>1),Time = [4,4444]
trigger35 = var(9) = 65
trigger35 = floor(sysvar(3)/10)%100 = 65
trigger35 = Enemy(0),var(gametime%60)
trigger35 = Enemy(NumEnemy>1),var(gametime%60)
trigger36 = var(9) = 64
trigger36 = floor(sysvar(3)/10)%100 = 64
trigger36 = P2StateType = C
trigger36 = P2MoveType = A
trigger36 = Enemy(0),StateType = S
trigger36 = Enemy(0),MoveType = I
trigger36 = Enemy(NumEnemy>1),StateType = S
trigger36 = Enemy(NumEnemy>1),MoveType = I
trigger37 = var(9) = 63
trigger37 = floor(sysvar(3)/10)%100 = 63
trigger37 = Enemy(0),Anim != Enemy(0),StateNo
trigger37 = Enemy(NumEnemy>1),Anim != Enemy(NumEnemy>1),StateNo
trigger38 = var(9) = 62
trigger38 = floor(sysvar(3)/10)%100 = 62
trigger38 = !Enemy(0),MoveContact
trigger38 = !Enemy(0),MoveReversed
trigger38 = !Enemy(NumEnemy>1),MoveContact
trigger38 = !Enemy(NumEnemy>1),MoveReversed
trigger39 = var(9) = 61
trigger39 = floor(sysvar(3)/10)%100 = 61
trigger39 = Enemy(0),NumHelper
trigger39 = Enemy(NumEnemy>1),NumHelper
trigger40 = var(9) = 60
trigger40 = floor(sysvar(3)/10)%100 = 60
trigger40 = Enemy(0),NumTarget
trigger40 = Enemy(NumEnemy>1),NumTarget
trigger41 = var(9) = 59
trigger41 = floor(sysvar(3)/10)%100 = 59
trigger41 = Enemy(0),NumExplod
trigger41 = Enemy(NumEnemy>1),NumExplod
trigger42 = var(9) = 58
trigger42 = floor(sysvar(3)/10)%100 = 58
trigger42 = Enemy(0),NumProj
trigger42 = Enemy(NumEnemy>1),NumProj
trigger43 = var(9) = 57
trigger43 = floor(sysvar(3)/10)%100 = 57
trigger43 = Enemy(0),Ctrl = 1
trigger43 = Enemy(NumEnemy>1),Ctrl = 1
trigger44 = var(9) = 56
trigger44 = floor(sysvar(3)/10)%100 = 56
trigger44 = Enemy(0),HitDefAttr = A,ST
trigger44 = Enemy(NumEnemy>1),HitDefAttr = A,ST
trigger45 = var(9) = 55
trigger45 = floor(sysvar(3)/10)%100 = 55
trigger45 = Enemy(0),Alive = 130
trigger45 = Enemy(0),MoveContact = 1
trigger45 = Enemy(0),StateType = C
trigger45 = Ceil(root,Life/2) = Enemy(0),Life
trigger45 = Enemy(NumEnemy>1),Alive = 130
trigger45 = Enemy(NumEnemy>1),MoveContact = 1
trigger45 = Enemy(NumEnemy>1),StateType = C
trigger45 = Ceil(root,Life/2) = Enemy(NumEnemy>1),Life
trigger46 = var(9) = 54
trigger46 = floor(sysvar(3)/10)%100 = 54
trigger46 = Enemy(0),ScreenPos X = [0,50]
trigger46 = Enemy(NumEnemy>1),ScreenPos X = [0,50]
trigger47 = var(9) = 53
trigger47 = floor(sysvar(3)/10)%100 = 53
trigger47 = Enemy(0),StateNo = 16500
trigger47 = Enemy(NumEnemy>1),StateNo = 16500
trigger48 = var(9) = 52
trigger48 = floor(sysvar(3)/10)%100 = 52
trigger48 = Enemy(0),AnimTime < 0
trigger48 = Enemy(NumEnemy>1),AnimTime < 0
trigger49 = var(9) = 51
trigger49 = floor(sysvar(3)/10)%100 = 51
trigger49 = Enemy(0),HitCount = 44444444
trigger49 = Enemy(NumEnemy>1),HitCount = 44444444
trigger50 = var(9) = 50
trigger50 = floor(sysvar(3)/10)%100 = 50
trigger50 = Enemy(0),NumHelper
trigger50 = Enemy(0),NumExplod
trigger50 = Enemy(NumEnemy>1),NumHelper
trigger50 = Enemy(NumEnemy>1),NumExplod
trigger51 = var(9) = 49
trigger51 = floor(sysvar(3)/10)%100 = 49
trigger51 = Enemy(0),NumProj
trigger51 = Enemy(0),NumTarget
trigger51 = Enemy(NumEnemy>1),NumProj
trigger51 = Enemy(NumEnemy>1),NumTarget
trigger52 = var(9) = 48
trigger52 = floor(sysvar(3)/10)%100 = 48
trigger52 = Enemy(0),NumHelper
trigger52 = Enemy(0),NumExplod
trigger52 = Enemy(0),NumProj
trigger52 = Enemy(0),NumTarget
trigger52 = Enemy(NumEnemy>1),NumHelper
trigger52 = Enemy(NumEnemy>1),NumExplod
trigger52 = Enemy(NumEnemy>1),NumProj
trigger52 = Enemy(NumEnemy>1),NumTarget
trigger53 = var(9) = 47
trigger53 = floor(sysvar(3)/10)%100 = 47
trigger53 = Enemy(0),Anim = 0
trigger53 = Enemy(0),StateNo = 0
trigger53 = Enemy(NumEnemy>1),Anim = 0
trigger53 = Enemy(NumEnemy>1),StateNo = 0
trigger54 = var(9) = 46
trigger54 = floor(sysvar(3)/10)%100 = 46
trigger54 = Enemy(0),Anim = 11
trigger54 = Enemy(0),StateNo = 11
trigger54 = Enemy(NumEnemy>1),Anim = 11
trigger54 = Enemy(NumEnemy>1),StateNo = 11
trigger55 = var(9) = 45
trigger55 = floor(sysvar(3)/10)%100 = 45
trigger55 = Enemy(0),Anim = 51
trigger55 = Enemy(0),StateNo = 51
trigger55 = Enemy(NumEnemy>1),Anim = 51
trigger55 = Enemy(NumEnemy>1),StateNo = 51
trigger56 = var(9) = 44
trigger56 = floor(sysvar(3)/10)%100 = 44
trigger56 = Enemy(0),Alive = 0
trigger56 = Enemy(0),Lose
trigger56 = Enemy(NumEnemy>1),Alive = 0
trigger56 = Enemy(NumEnemy>1),Lose
var(9) = -1
ignorehitpause = 1




私、セルフ撃破したくないから誰か挑んでよ(他力本願
あと、これまだ途中です(

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リュウセイ

Author:リュウセイ
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上記広告は1ヶ月以上更新のないブログに表示されています。新しい記事を書くことで広告を消せます。